SOURCE LEVEL | CARD NAME | TYPE | ACQUISITION REQUIREMENT | COST | EFFECT WHEN PLACED / ACTIVATED |
1-1: Cemetery | Endurance | Gold | Complete the level | 100 | Halves the damage taken from falls and hits |
1-2: Atrium Complex | Haste | Gold | Destroy all objects | 100 | Game runs at 1/2 normal speed |
1-3: Catacombs | Soul Keeper | Silver | Kill all enemies | 500 | Green souls stay longer |
1-4: Cathedral | Time Bonus | Gold | Collect 500 gold | 100 | Gold card effects last 10 sec. longer |
1-5: Enclave | Blessing | Silver | Kill Necrogiant in less than 2:00 | 200 | Start levels with 150 health |
2-1: Prison | Replenish | Silver | Use NO explosive weapons | 500 | Doubles the contents of ammo boxes |
2-2: Opera House | Speed | Gold | Collect at least 100 souls | 100 | Increases your speed |
2-3: Asylum | Fury | Gold | Use ONLY the Painkiller | 200 | Doubles the damage you inflict |
2-4: Snowy Bridge | Dark Soul | Silver | Find all secrets | 400 | Morph into demon every 50 souls collected |
2-5: Town | Double Haste | Gold | Use ONLY stakes | 300 | Game runs at 1/4 normal speed |
2-6: Swamp | Dexterity | Gold | Kill Swamp Thing in less than 4:00 | 300 | Doubles your rate of fire |
3-1: Train Station | Soul Catcher | Silver | Collect NO souls | 500 | Nearby souls are drawn to you |
3-2: Abandoned Factory | Forgiveness | Silver | Kill 30 enemies in one demon morph | 1000 | Gold Cards can be used 2x per level |
3-3: Military Base | Greed | Silver | Kill all enemies | 2000 | Doubles the amount of gold you collect |
3-4: Ruins | Iron Will | Gold | Kill Guardian in less than 1:20 | 666 | Immunity to damage from attacks & falls |
4-1: Castle | Rage | Gold | Collect all holy items | 500 | Quadruples the damage you inflict |
4-2: Palace | Vitality | Silver | Collect NO armor | 100 | Base health level increased to 150 |
4-3: Babel | Double Time Bonus | Gold | Pick up all ammo | 300 | Gold card effects last 20 sec. longer |
4-4: Forest | Divine Intervention | Silver | Use NO tarot cards | 0 | Tarot cards can be placed for FREE |
4-5: Tower | Triple Haste | Gold | Kill Alastor in less than 5:00 | 500 | Game runs at 1/8 normal speed |
5-1: City on Water | Last Breath | Silver | Find all secrets | 500 | If you die, you're revived with 33 health |
5-2: Docks | Confusion | Gold | Morph to demon 3 times | 200 | Enemies attack each other |
5-3: Old Monastery | Soul Redeemer | Silver | Keep health above 50 | 1000 | Doubles the amount of health from souls |
5-4: Hell | Mercy | Silver | Defeat Lucifer | 2000 | Gold cards can be used 3x per level |
BOOH-1: Orphanage | Weapon Modifier | Gold | Take no damage | 100 | Enables weapon modifier power-up |
BOOH-2: Loony Park | Magic Gun | Gold | Kill no more than 88 enemies | 300 | Weapons use up no ammo |
BOOH-3: Lab | The Sceptre | Gold | Use only the bolt gun | 300 | Enemies have only 1 health point |
BOOH-4: Pentagon | Health Regeneration | Silver | Kill Panzer Spider in less than 4:00 | 1000 | Health regenerates to 75 @ 3 points/sec. |
BOOH-5: Dead City | Demon Morph | Gold | Complete level in less than 20 min. | 666 | Turns on demon mode |
BOOH-6: Leningrad | Fear | Silver | Finish level with more than 200 health | 1000 | Enemy health starts at 90% of normal |
BOOH-7: Colloseum | Rebirth | Gold | Morph to demon mode exactly 5 times | 400 | Restores health & armor to base levels |
BOOH-8: Underworld | 666 Ammo | Silver | Kill all enemies | 2000 | Start levels with 666 ammo for all weapons |
BOOH-9: Stone Pit | Armor Regeneration | Silver | Find all secrets | 1000 | Armor regenerates to 75 @ 3 points/sec. |
BOOH-10: Shadowland | Health Stealer | Silver | Defeat Alastor in less than 4:00 | 2000 | 5% of damage to enemies added to health |